For operators & builders

Market Evaluation & Conversion Playbook

The exact system I use to identify, score, and convert market demand into products that make money. No guesswork. No personality dependency.

If this saves you one bad build, it pays for itself.

What this eliminates

Building things nobody wants

The matrix rejects ideas with weak demand signals before you waste time.

Guessing at pricing

Pricing logic based on pain severity and frequency, not features.

Scope creep killing momentum

Hard constraints that prevent "one more feature" syndrome.

Emotional decisions overriding data

Explicit rejection criteria. If it doesn't pass, it doesn't proceed.

What's inside

01

Signal Collection System

Weekly checklist for capturing market signals. Filtering rules to separate real pain from hypothetical problems. Logging format that makes patterns visible.

02

Decision Matrix

5-dimension scoring system: Pain Immediacy, Buyer Clarity, Frequency, Willingness to Pay, Build Simplicity. Hard thresholds. Auto-reject rules. No emotional overrides.

03

MVP Constraints

Scope rules that prevent feature creep. Kill criteria for when to stop. Single user type, single job, one success metric. If any box fails, discard or defer.

04

Validation Flow

Landing page logic. Conversion benchmarks. What "validated" actually means (hint: not pageviews). The 10-interaction threshold before proceeding.

05

Pricing Logic

Value-based pricing that emerges from pain severity and frequency. How to anchor without persuading. Why the price exists, not just what it is.

The Decision Matrix

Every opportunity is scored 1-5 across five dimensions. Hard thresholds determine go/no-go.

DimensionScore 5 (Excellent)Threshold
Pain ImmediacyCosting money now≥ 4 (mandatory)
Buyer ClarityBuyer self-identifies instantly≥ 4 (mandatory)
FrequencyDaily or weekly occurrence≥ 3
Willingness to PayAlready paying for workaround≥ 4 (mandatory)
Build SimplicityCan be mocked manually≥ 3

Pass/Fail Logic: Minimum total score of 19/25. If any mandatory dimension falls below threshold, reject regardless of total score. No emotional overrides.

Why this works

This isn't a content asset. It's an operating system for decision-making that remains valuable even when completely detached from me.

Most people monetize advice. This monetizes process. The moat is explicit rejection criteria that most teams ignore because they're too attached to their ideas.

It reduces costly false positives in product development by enforcing structured rejection. If this saves you one bad build, it pays for itself immediately.

License Tiers

Non-exclusive, per-entity. Use internally, with clients, or across portfolio companies.

Solo / Operator

$750

one-time

  • Single entity use
  • Full playbook access
  • Decision matrix spreadsheet
  • No support included
Most Popular

Studio / Agency

$3,000

one-time

  • Up to 10 internal users
  • Client work allowed
  • All templates & tools
  • Email support (30 days)

Portfolio / Fund

$10k+

custom

  • Unlimited internal use
  • All portfolio companies
  • White-label option
  • Advisory add-on available

No discounts. No urgency tactics. If it's not right for you, don't buy it.

Ready to stop guessing?

Reach out to discuss licensing or ask questions. No sales pitch, just clarity.

Inquire about the playbook